Getting Started with Coding
(GETSTART-CODING.AE1) / ISBN : 978-1-64459-514-5
About This Course
The Getting Started with Coding course is designed to simplify the art of programming for beginners and enthusiasts alike. Whether you aspire to become a software developer, seek to automate tasks, or are simply curious about the world of coding, this course offers a friendly and accessible introduction to the fundamentals. Establish a solid foundation in coding principles, setting the stage for advanced learning and specialization through this course.
Skills You’ll Get
Interactive Lessons
8+ Interactive Lessons | 42+ Flashcards | 42+ Glossary of terms
INTRODUCTION
- ABOUT THIS COURSE
- WHAT’S NEW IN THE SECOND EDITION
- ABOUT YOU
- ABOUT THE ICONS
PROJECT 1: GET STARTED
- CODING QUICKSTART
- FLOWCHARTING
- PICKING A LANGUAGE
- USING A DASHBOARD (IDE)
- SETTING UP YOUR ACCOUNT IN SCRATCH
- GETTING AROUND IN SCRATCH
- USING THE CODE TAB IN SCRATCH
- GETTING AROUND IN MAKECODE
- USING THE CODE TOOLBOX IN MAKECODE
- FIXING ERRORS
- GETTING HELP
PROJECT 2: JUNGLE CHAT
- BRAINSTORM
- FLOWCHART
- START A NEW PROJECT
- ADD A BACKDROP
- ADD ANIMAL SPRITES
- ADD TEXT-TO-SPEECH COMMANDS
- CODE THE MONKEY TO RUN WHEN CLICKED
- CODE THE MONKEY TO ASK THE USER'S NAME
- MAKE AND GIVE THE GREETING
- CODE THE MONKEY TO PLAY A SOUND
- CODE THE SNAKE TO PLAY A SOUND YOU RECORD
- CODE THE TOUCAN TO PLAY A SOUND FROM THE SOUND LIBRARY
- ENHANCE YOUR SCENE
- SAVE, TEST, AND DEBUG YOUR PROGRAM
- SHARE YOUR PROGRAM WITH THE WORLD
- BIG IDEAS IN THE PROJECT
PROJECT 3: FREEZE THE POPS
- BRAINSTORM
- FLOWCHART
- START A NEW PROJECT
- MAKE A VARIABLE
- CODE BUTTON A TO MEASURE AND SHOW THE TEMPERATURE
- CONTINUE CODING BUTTON A TO SHOW IF THE POPS ARE FROZEN
- SAVE, TEST, AND DEBUG YOUR PROGRAM
- TRANSFER YOUR PROGRAM TO THE MICRO:BIT
- PUT YOUR MICRO:BIT IN THE FREEZER
- ENHANCE YOUR GADGET
- BIG IDEAS IN THE PROJECT
PROJECT 4: JELLYFISH JUMBLE
- BRAINSTORM
- FLOWCHARTS
- START A NEW PROJECT
- ADD A BACKDROP
- ADD A JELLYFISH SPRITE AND CUSTOM COSTUMES
- MAKE A MR. JELLY SPRITE AND A FAKE SPRITE
- CODE THE GREEN FLAG BLOCKS
- CODE THE FAKER CLONES TO SWISH
- CODE MR. JELLY TO KNOW HE’S BEEN FOUND
- ENHANCE YOUR SCENE
- SAVE, TEST, AND DEBUG YOUR PROGRAM
- SHARE YOUR PROGRAM WITH THE WORLD
- BIG IDEAS IN THE PROJECT
PROJECT 5: CARD WAR
- BRAINSTORM
- FLOWCHARTS
- START A NEW PROJECT
- MAKE A VARIABLE
- CODE ON SHAKE TO MAKE AND SEND YOUR NUMBER
- CODE AN ON RADIO RECEIVED BLOCK TO IDENTIFY A WINNER
- SAVE, TEST, AND DEBUG YOUR PROGRAM
- TRANSFER YOUR PROGRAM TO THE MICRO:BIT
- ENHANCE YOUR GADGET
- BIG IDEAS IN THE PROJECT
PROJECT 6: AVOID THE ASTEROIDS
- BRAINSTORM
- FLOWCHARTS
- START A NEW PROJECT
- ADD THREE BACKDROPS
- ADD A ROBOT SPRITE
- ADD AN ASTEROID SPRITE
- MAKE DENTS AND TIMER VARIABLES
- ADD BACKGROUND MUSIC FROM THE SOUND LIBRARY
- CODE THE GREEN FLAG BLOCKS
- BUILD YOUR ASTEROID FIELD
- CODE KEY CONTROL OF THE ROBOT
- ENHANCE YOUR SCENE
- SAVE, TEST, AND DEBUG YOUR PROGRAM
- SHARE YOUR PROGRAM WITH THE WORLD
- BIG IDEAS IN THE PROJECT
PROJECT 7: GET FANCY
- PROGRAMMING YOUR OWN IDEAS
- GETTING YOUR SCRATCH PROGRAMS INTO THE WORLD
- MAKING YOUR GADGETS REAL
- UPPING YOUR GAME
- SOUPING UP USER INTERFACES IN SCRATCH
- NEXT STEPS